“I had to bite the bullet and check every last one of them,” they said. Millions would’ve proven too much for a single person, but 10,000? Still overwhelming, but the kind of overwhelming that can, in time, be dealt with. This was actually an improvement, if you can believe it prior to this figuring out the specific points that shifted during an interaction with a divinity statue, serpentiem was trying to sift through millions of different variables. And not one, two, or even a few dozen changes, but 10,000 changes. Serpentiem observed that a number of variables shifted when a style change occurred. “I'd go to a divinity statue, which allows you to change styles during a mission, and scan the memory before I interacted with it and after.”Ī-ha? Not quite. “I used Cheat Engine to scan and observe the game's memory regions,” said serpentiem.
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